Frederick Mitchell, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He is physically well-built. He has styled his brown hair well, parting it to the left. His eyes are amber.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Frederick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He married young, but lost his spouse to giants. Days after completing his studies, news broke out that his hometown was attacked by giants. Frederick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Many giants want him driven away.
Flaws: Shy, Depressed. Bonds: Military, Religious, Enemies. Occupation: Armorer
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Jade (110 gp). White pearl (110 gp).
Drogo Carlisle, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a black shirt with thin brown vertical stripes and yellow pants. He wears his red hair up in a very large beehive style do. His brown eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Opinionated. Flaws: Disease. Bonds: Poor, Attractive, Job. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Ignan, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 80 pp.
Geoffrey Snowdon, Male Human [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His blonde hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He dislikes all the random violence that takes place in the east. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Gifted from a young age, Geoffrey studied abroad. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: He desires power and/or immortality.
Ideals: Pacifist, Gifted. Bonds: Has a crush, Adventurer, Job. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 10 (+0) | 12 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Bertram Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting green shirt and pants. His white hair is knotted and matted. His eyes are likewise amber.
Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Scribe.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Hedonist. Bonds: Job, Rich, Nature. Occupation: Scribe
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Balimaar Springfield, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a scimitar. His tied-back hair is brown. His eyes are likewise gray.
Personality: He has always had a great fascination with Human culture. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Balimaar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Optimist, Fighting. Flaws: Racist. Bonds: Attractive, In love. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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