Aldous Darlington, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears black leather gloves, a black jacket, and tight pants. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Aldous's father didn't care for him much, and the feeling was mutual. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Slave, Military. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp.
Gerald Webley, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: Gerald was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He's since become an addict/alcoholic.
Motivation: To unite with his brother; and a strong sense of loyalty to human people
Ideals: Logical. Flaws: Ugly, Addict, Racist. Bonds: Family. Occupation: Crown-heir
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 5 (-3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Wymar Nash, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he very much looks the part of a Sculptor. His hair is short and blonde. He is baby faced.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.
History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic. Flaws: Selfish. Bonds: Job, Military. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Azurite (12 gp).
Theodoric Hallewell, Male Human [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his red robe. He has a slight overbite and is overall scrawny. He wears a broad hat to hide his balding. His half smiles and amber eyes are beguiling and draw you in.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born in a small desert village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.
Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage
Ideals: Opinionated. Bonds: Attractive, Family, Nature, Job. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. He has a hunchback. His brown hair and beard is wavy and long. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered painting. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Religious. Occupation: Soapmaker
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 4 (-3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 50 pp. Iolite (20 gp).
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