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NPC Generator

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Advanced [show]


Guy Home, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: Guy is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered south to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and wants a kiss

Flaws: Depressed, PTSD. Bonds: Adventurer, Military, Has a crush. Occupation: Actor

Voice: Prounounces S like Z

Attributes [hide]

Guy Home, Male Human Wizard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Large well-done wool tapestry (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Minor magic item.


Social Check DCs


Gomory Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat, and carries halberds. His hair is short and white. His amber unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gomory's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to have a good time and be beloved

Ideals: Fighting. Flaws: Disease, Antagonistic, Addict. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Gomory Hayhurst, Male Human Expert 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp.


Social Check DCs


Ernest Marlee, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his golden hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. During his travels, Ernest and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ernest discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ernest fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Ernest Marlee, Male Human Warrior 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His long chestnut hair reaches down to his waist. His eyes are blue and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the east to a Bookbinder, Ernest learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He would like to get married and retire; and to be a map maker again

Ideals: Passionate. Flaws: Forgetful. Bonds: Job, Adventurer, Has a crush. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Ernest Rutherford, Male Human Barbarian 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 62 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 13 (+1)6 (-2)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 900 gp.


Social Check DCs


Aldous Landon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears grey cloth garments or leather armor. His golden hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born on a small isolated farm. One day when Aldous was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Aldous was heart-stricken from the event, and his mother started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: To protect his home; and find a way to reverse the transformation of his brother

Ideals: Professionalism. Flaws: PTSD. Bonds: Family, Nature, Guardian. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Aldous Landon, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 15000 cp. 3 Alchemist’s fire.


Social Check DCs

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