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Advanced [show]


Odo Oakes, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is unkempt and raggedy. His fierce violet eyes like to dwell on things.

Personality: He has always had a great fascination with Human culture. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the south his family was never financially stable. His psionic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Racist, Antagonistic. Bonds: Poor. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Odo Oakes, Male Human Rogue 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)11 (+0) 5 (-3)13 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +4

Possessions: 1200 gp. Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item.


Social Check DCs


Cory Astley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He is tall, broad shouldered and powerfully built. He wears his black hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a necromancer, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Mentor, Poor. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Cory Astley, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)12 (+1) 9 (-1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 7000 cp.


Social Check DCs


Geoffrey Roscoe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. His brown eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his father was called into army service. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Gifted. Bonds: Job, Military, Adventurer. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

Geoffrey Roscoe, Male Human Cleric 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)17 (+3) 9 (-1)9 (-1)
Skills Investigation +6, Nature +6
Senses Passive Perception 9
Languages Common, Druidic, Auran, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. His hair is red and curly. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.

History: Adam was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Secretive. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Adam Springfield, Male Human Ranger 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears professional attire. He has a red handlebar mustache and slicked back red hair. His eyes, though not visible through his cowl, are brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trym hails from a village terrorized by dire rats. When Trym reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Enemies, Military. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Trym Jacobs, Male Human Fighter 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 6 (-2)11 (+0) 9 (-1)17 (+3)
Skills Medicine +2, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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