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NPC Generator

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Advanced [show]


Arnold Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His silver hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments

History: The child of a Assassin, who enjoyed hunting, Arnold was taken on many hunting expeditions. He was taken from his home at a very young age. He was granted arcane powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Persistence, Gifted. Bonds: Immigrant, Nature, Slave. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Arnold Cumberbatch, Male Human Commoner 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp. 1 Masterwork Artisan’s tools. 1 Superior lock.


Social Check DCs


William Harley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue cloak and cross-gartered green stockings. He has styled his silver hair well, parting it to the left. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the south. From there he went from mercenary job to mercenary job. Some 4 years later his spouse died after the birth of his son. Heartbroken, William never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Joker. Bonds: Adventurer, Poor, In love, Has a crush. Occupation: Bookbinder

Voice: Sore throat, cough

Attributes [hide]

William Harley, Male Human Aristocrat 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)7 (-2) 11 (+0)8 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Hugh Winthrop, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. He has a blonde handlebar mustache and slicked back blonde hair. His green eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Hugh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: To settle down with his crush; and wants his loneliness to end

Bonds: Military, Nature, Job, Has a crush. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Hugh Winthrop, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Justin Whitby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a violet coat. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot resist a sob story and will often dote over anyone who has one.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things; and he is content

Ideals: Philantrophist. Flaws: Addict, Shy, Mundane. Bonds: Poor. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Justin Whitby, Male Human Aristocrat 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Athletics +4, History +5
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +5

Possessions: 1400 gp. Blue sapphire (1300 gp). Jade (140 gp). Black pearl (1300 gp). Amber (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Gentry, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is kept up in a ponytail inside a deerstalker hat. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the south. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he desires power and/or immortality

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, In love. Occupation: Miner

Voice: Italian accent

Attributes [hide]

Peter Gentry, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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