Aldous Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His auburn hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Aldous was born with his mother's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better village for his children.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Sage
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 6000 sp.
Trey Dryden, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He sports a flattop hair cut. His eyes are blue and beady.
Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Ugly, Hedonist, Disease. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Terran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 3000 sp. Onyx (40 gp). Red-brown spinel (70 gp). Violet garnet (1500 gp). Golden yellow topaz (1500 gp).
Dustin Weld, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his halberd. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A powerful slaver made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Human people; and retire the richest man in the west
Ideals: Opinionated, Logical, Entrepeneur. Bonds: Mentor. Occupation: Tanner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll, Abyssal, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Coral (140 gp).
Lance Lester, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. His skin is fair and his fingers are delicate and long. He keeps his long brown hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.
History: He was born into a rich family. His first spouse was a Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.
Motivation: Wants a kiss; and he would like to get married and retire
Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Family, Has a crush. Occupation: Cartwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
Roger Cornish, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tattered old clothes. His feathered hat is riddled with cuts and holes. He has several tiny opal earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His necromantic abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Artistic, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Cartwright
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 |
Possessions: Just what you see.
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