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NPC Generator

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Advanced [show]


Dustin Abram, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. He has a long auburn beard with little hanging trinkets. His eyes are blue.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and he seems to be bored by most things

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Poor, Job, Family. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Dustin Abram, Male Human Adept 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 5 (-3)15 (+2)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Adam Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. With bright brown hair and a scraggly beard. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them

History: Adam was born with his mother's beautiful face. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Joker, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Adam Atherton, Male Human Commoner 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)17 (+3) 13 (+1)17 (+3)
Skills Persuasion +6, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Infernal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Richard Brady, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. His brown hair is still thick. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Shipwright

Voice: German accent

Attributes [hide]

Richard Brady, Male Human Barbarian 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)8 (-1) 12 (+1)14 (+2)
Skills Nature +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Freshwater pearl (5 gp). 1 Minor magic item.


Social Check DCs


Trey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears his red hair up. His eyes are violet and catlike.

Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Adventurer, who enjoyed hunting, Trey was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Birkenhead, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)13 (+1) 12 (+1)17 (+3)
Skills Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2100 sp.


Social Check DCs


Gerard Emsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His red hair is lengthy. His eyes are brown and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Emsworth, Male Human Ranger 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)13 (+1) 14 (+2)17 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Jasper (40 gp). Fire opal (600 gp).


Social Check DCs

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