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NPC Generator

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Advanced [show]


Heward Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear red pants and tee shirts, and sports empty pouches on his belt. His golden hair is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Antagonistic, Disease. Bonds: Mentor, Slave. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Heward Livingstone, Male Human Adept 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Ramsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a lot of dark rich colors, with gold accents. With bright auburn hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great joy in being the best Bellfounder in town.

History: Born in the east to a Bellfounder, Guy learned a great deal about his mother's area of expertise. His childhood dream was to be a Fletcher, but he was a colossal failure. He has achieved small success as a Bellfounder.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult.

Ideals: Impeccable. Bonds: Attractive, Poor, Job. Occupation: Bellfounder

Voice: Hollow voice

Attributes [hide]

Guy Ramsey, Male Human Bard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)11 (+0) 14 (+2)7 (-2)
Skills Animal Handling +4, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Adam Staurheim, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a simple grey robe with green stripes complete with hood. He wears a deerstalker hat to hide his balding. His eyes are gray.

Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Body Guard father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Disease, Mundane. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Adam Staurheim, Male Human Monk 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills Athletics +1, Deception +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 70000 cp.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted arcane powers by his dying brother.

Motivation: He wants revenge against brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Rich, Enemies. Occupation: Seamstress

Voice: Stutters

Attributes [hide]

Bertram Mitchell, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2000 sp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Godfrey Tickle, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Navigator and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To protect his home; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Rich, Job. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Godfrey Tickle, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp.


Social Check DCs

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