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Advanced [show]


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt, and sports empty pouches on his belt. He sports a flattop hair cut. His ears are large.

Personality: He is almost excessively polite to everyone, even when angry. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the north, but his parents moved at a very young age to the east. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Ugly, Shy. Bonds: Enemies, Immigrant, Nature. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Arnold Mitchell, Male Human Expert 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)12 (+1) 15 (+2)17 (+3)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 33000 sp. Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). Hematite (11 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Beitz, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. He was granted necromantic powers by his dying sister.

Motivation: He desires power and/or immortality; and wants a kiss

Ideals: Gifted. Flaws: Shy, Addict, Disease. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Beitz, Male Human Expert 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)8 (-1) 6 (-2)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Colby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He is physically well-built. He has no hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: When he was but 3 years old his parents immigrated from the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Ugly, Insane. Bonds: In love, Immigrant. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Jocelyn Colby, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 11 (+0)8 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Everard Sherwood, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is long and brown with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and wants to raise his children well

Ideals: Disciplined, Entrepeneur. Bonds: Immigrant, Adventurer, Family. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Everard Sherwood, Male Human Barbarian 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 12 (+1)8 (-1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hunter Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black costume with the symbols of magic on his torso. His hair is red and very short. His eyes, though not visible through his cowl, are gray.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better world.

Motivation: He has a crush on the local Interpreter; and he's attracted to the pc

Flaws: Shy, Lazy. Bonds: Rich, Adventurer, Has a crush. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Hunter Hadleigh, Male Human Expert 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 10 (+0)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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