Gilbert Bentley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is kept up in a ponytail inside a small hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 10 years later his spouse died after the birth of his son. Heartbroken, Gilbert never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and he is a bit of a kleptomaniac
Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, In love, Nature. Occupation: Barrister
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 58 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 900 gp. A necklace of small pink pearls (1000 gp).
Wymar Gentry, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. He sports a long brown beard, and similarly colored long hair. His eyes, though not visible through his cowl, are blue.
Personality: Stoic and calm, he prefers to meditate than take action. He is afraid of women and trembles around them
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up whip and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Nothing but the best is good enough for him.
Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Poor, Nature. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.
Charles Willoughby, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. His red hair is slicked back into a classic pompadour. He has hazel eyes and a black hat with a red feather.
Personality: He speaks before he thinks and is too direct. He is a great chef.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Baker for hire.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult.
Ideals: Athletic, Gifted, Artistic. Flaws: Impulsive. Bonds: Job. Occupation: Baker
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 20000 cp. Red-brown spinel (50 gp).
Don Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Abrasive and pushy, he has a hard time making friends. He has a habit of throwing himself into exceedingly dangerous situations.
History: He is the product a well kept family trust fund and as such has never really known need. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Giant, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 42000 sp. Blue sapphire (400 gp). Alexandrite (200 gp). Azurite (6 gp). Malachite (6 gp).
Gerald Digby, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Barrister. He is portly but not overly obese. His chestnut hair is cut jaggedly and amateurishly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion
Flaws: Addict, Antagonistic, Disease, Insomniac. Bonds: Adventurer, Job. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. 1 Alchemist’s fire. 4 Antitoxin. 3 Thunderstones. 7 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!