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NPC Generator

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Advanced [show]


Hugh Astley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is typically in his Cartwright uniform. He wears his golden hair down. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. As long as the job gets done he does not care how it got done.

History: Hugh hails from a village terrorized by illithids. He was taken from his home at a very young age. He has achieved small success as a Cartwright.

Motivation: Expand his business.

Ideals: Artistic, Professionalism. Bonds: Job, Enemies, Slave. Occupation: Cartwright

Voice: Hissing voice

Attributes [hide]

Hugh Astley, Male Human Wizard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Nicholas Soames, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Adventurer does. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Nicholas's homeland. Nicholas decided to take the middle way and become a bodyguard. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Bonds: Job, Slave, Immigrant. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Nicholas Soames, Male Human Adept 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)14 (+2) 15 (+2)6 (-2)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. Deep green spinel (70 gp). Tiger eye turquoise (4 gp). Rock crystal (20 gp). Chrysoberyl (70 gp).


Social Check DCs


Geoffrey Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with grey socks and a vest with buckled shoes, and he perpetually has his pickaxe ready. His long black hair reaches down to his waist. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is an amazing painter.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Geoffrey Davenport, Male Human Ranger 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 17 (+3)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 13
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp.


Social Check DCs


Jocelyn Braxton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. His brown hair is knotted and matted. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 4 years old his parents immigrated from the north. Jocelyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.

Motivation: He feels threatened by others.

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Immigrant, Nature. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Jocelyn Braxton, Male Human Barbarian 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 52 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 11000 cp. Silver comb with moonstones (600 gp). 1 Silk rope. 1 Good lock. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.


Social Check DCs


Ernest Denholm, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears light armors faded through time and improper care. He has a hunchback. His red hair has been sun bleached extensively. His eyes are likewise gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Ernest and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ernest discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ernest fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Ernest Denholm, Male Human Rogue 10
Medium (5'5") Human, Chaotic Good (CR 10)
Armor Class 9
Hit Points 60 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)10 (+0) 16 (+3)12 (+1)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +3 / 3d6-1, Grapple +4

Possessions: 18000 sp. Gold dragon comb with red garnet eye (1100 gp). A necklace of small pink pearls (3000 gp). Sapphire pendant on gold chain (500 gp). Gold and topaz bottle stopper cork (1100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Silver ewer (100 gp). 1 Minor magic item.


Social Check DCs

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