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Advanced [show]


Bertram Remington, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His hair is long and black with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His skin is flawless and his violet eyes scan people very quickly.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 8 years old his parents immigrated from the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Flaws: Impulsive. Bonds: Poor, Immigrant, Attractive. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Bertram Remington, Male Human Adept 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Charles Clifton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Fortune-teller. He wears his white hair up. He has several tiny topaz earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Charles was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and further expansion of business

Ideals: Justice, Joker. Bonds: Job, Rich, Attractive. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Charles Clifton, Male Human Fighter 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)13 (+1) 9 (-1)15 (+2)
Skills Athletics +2, Investigation +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 300 gp. Iolite (50 gp). Tourmaline (160 gp).


Social Check DCs


Gilbert Abram, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in a clean white cloak covering his clean studded leather and is in decent physical shape. His hair is long and red with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Map Maker profession.

History: Gilbert was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Flaws: Ugly, Insomniac. Bonds: Job, Enemies. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Gilbert Abram, Male Human Bard 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Ansley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Beggar does. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has hazel eyes.

Personality: This man loves writing and to teach people writing more than just about anything. He believes the world needs to unite to get rid of brigands once and for all.

History: He got into the Beggar business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: Many brigands want him driven away; and he is unsatisfied with his job

Ideals: Artistic, Philantrophist. Flaws: Insane. Bonds: Job, Enemies. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Ansley, Male Human Sorcerer 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp. A roughly beaten golden orb (80 gp).


Social Check DCs


Dustin Trollope, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, black cloak. His white hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered south to less war torn lands. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He seems to be bored by most things; and he is content

Ideals: Logical. Flaws: Insomniac, Antagonistic, PTSD, Mundane. Bonds: Poor. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Dustin Trollope, Male Human Ranger 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1200 sp.


Social Check DCs

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