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Advanced [show]


Drogo Tinley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. He has a long chestnut beard with little hanging trinkets. His eyes are likewise brown.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Merchant for hire.

Motivation: He has money and likes to spend it.

Bonds: Attractive, Job, Rich, Nature, Religious. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Drogo Tinley, Male Human Wizard 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Persuasion +5, Survival +6
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Yardley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses well, typically a more casual-formal manner. His hair is golden and curly. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the east. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Bonds: Attractive, Poor, Adventurer, Immigrant. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Peter Yardley, Male Human Ranger 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 18000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alex Clare, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears just a brown suit. His golden hair is still thick. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Alex is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Alex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the south to a Mayor, Alex learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Alex was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Mayor.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Extrovert. Flaws: Addict. Bonds: Family, Job, Military. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

Alex Clare, Male Human Barbarian 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)17 (+3) 11 (+0)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Magnifying glass.


Social Check DCs


Roland Badger, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy white hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Roland was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Roland and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Tanner

Voice: Hollow voice

Attributes [hide]

Roland Badger, Male Human Ranger 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)16 (+3) 15 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Balimaar Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He carries with him a set of scythes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his red hair up. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He plays an instrument quite well.

History: He got into the Bather business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He became a Bather soon after.

Motivation: He loathes his own lifestyle.

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Balimaar Blyth, Male Human Cleric 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Athletics +1, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 11000 cp. An abacus with copper, silver and gold markers (60 gp). Brass mug with jade inlays (400 gp). 1 Hourglass. 1 Masterwork Artisan’s tools.


Social Check DCs

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