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NPC Generator

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Advanced [show]


Gunter Everleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and is wearing a perfectly clean shirt and pair of pants. His left leg appears badly burned and disfigured. He has moderate length black hair. This hazel eyed southerner is not easily forgotten.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Hunter, his mother struggled to pay the bills. While studying, he fell in love. They married and had a daughter. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Gunter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love

Ideals: Disciplined. Bonds: Attractive, Slave, Poor, In love. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Gunter Everleigh, Male Human Expert 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Zircon (50 gp). Iolite (50 gp).


Social Check DCs


Balimaar Stafford, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He would rather hide behind his crafts than deal with other people.

History: The child of western immigrants he idolized his father. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his music dream.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Balimaar Stafford, Male Human Ranger 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)13 (+1) 9 (-1)15 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Aldous Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he desires power and/or immortality

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Adventurer, Guardian. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Aldous Graeme, Male Human Commoner 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 19 (+4)12 (+1) 15 (+2)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp. Brown-green garnet (80 gp). Jasper (20 gp). Fire opal (500 gp). Golden pearl (80 gp). 1 Minor magic item.


Social Check DCs


Anthony Eastoft, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy brown pantaloons and a green scarf. His hair is brown and curly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister

Ideals: Joker, Persistence. Bonds: Mentor, Rich, Family. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Anthony Eastoft, Male Human Warlock 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)7 (-2) 6 (-2)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 pp.


Social Check DCs


Patrick Kirby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with top hat. His black hair is drawn into a tight pony tail with a skull scrunchie. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 6 years old his parents immigrated from the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly. Bonds: Rich, Immigrant, Enemies, Job. Occupation: Painter

Voice: Slurs words

Attributes [hide]

Patrick Kirby, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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