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Advanced [show]


Hunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown tunic with white highlights, and long yellow pants that bunch up around his shoes. His red hair is greasy and uncared for. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Hunter studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 11 years.

Motivation: He loathes his own lifestyle; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Antagonistic, Depressed. Bonds: Job. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hunter Eastoft, Male Human Monk 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Robert Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair and beard is wavy and long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is a bit of a xeno-phobe, disliking non-Humans.

History: Robert was born in the south. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He struck the Doctor job and began his own company from there.

Motivation: Expand his business; and human compassion

Ideals: Artistic, Persistence. Flaws: Racist. Bonds: Attractive, Job. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

Robert Pickering, Male Human Warrior 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


John Hallewell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is slicked back into a classic pompadour. He has a dull look in his green eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the west to a Sculptor, John learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Impeccable. Bonds: Job, Religious. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

John Hallewell, Male Human Ranger 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 14 (+2)9 (-1)
Skills Performance +2, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp.


Social Check DCs


Simon Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, tan shirt, and grey tie. He is portly but not overly obese. He has a black handlebar mustache and slicked back black hair. He wears crescent spectacles with a black brim.

Personality: A skeptical and narcissistic man, Simon's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Simon lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by giants. Simon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Meet up once more with his childhood friend; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Impeccable. Flaws: Forgetful. Bonds: Family, Enemies, Adventurer. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Simon Thorpe, Male Human Bard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)14 (+2) 8 (-1)11 (+0)
Skills Performance +2
Senses Passive Perception 9
Languages Common, Sylvan, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Adelard Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is styled in orderly dreadlocks. His green eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Architect and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Adelard Middleton, Male Human Wizard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 5 (-3)14 (+2) 7 (-2)13 (+1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 8
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs

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