Gunter Denholm, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a white tunic with grey highlights, and long yellow pants that bunch up around his shoes. He has a golden handlebar mustache and slicked back golden hair. His eyes are gray and beady.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born the only child of a wealthy merchant. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's in love; and regain custody of his daughter
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Family, Has a crush. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1600 sp. Rose (70 gp).
Solomon Asheton, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, violet cloak. He has shaved his head bald. His brown unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with his god.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Fisher, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg
Flaws: Ugly, Disease. Bonds: Religious, Rich, Job, Family. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 79 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 30 pp. Fire opal pendant on a fine gold chain (2400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Beverly, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Interpreter. His hair, while still mostly golden, has prominent grey streaks. His eyes are amber and he is always smoking a pipe.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the south, but his parents moved at a very young age to the north. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Interpreter.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and further expansion of business
Flaws: Ugly. Bonds: Job, Immigrant, Rich. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 41000 sp. Carnelian (20 gp). 1 Minor magic item.
Drogo Gyula, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting blue shirt and pants. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are blue.
Personality: Always inclined to offer people food he seems plenty friendly. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Drogo was born with his mother's beautiful face. His mother had invested heavily in several trade routes and wanted him to inherit them. He struck the Jeweler job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and to be a ruler again
Ideals: Philantrophist. Bonds: Attractive, Rich, Job, Military. Occupation: Jeweler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Norman Cornish, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise amber.
Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them
History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Norman began to lead the lost caravan. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert, Entrepeneur. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Shipwright
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
