Heward Fidget, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His red hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Heward and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Heward discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Heward fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend
Ideals: Extrovert, Optimist. Flaws: Sensitive, Disease. Bonds: Adventurer. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 8 (-1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
Possessions: 20000 cp. Blue quartz (16 gp). 1 Minor magic item.
Guy Hayley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. He wears his brown hair up. He has a dull look in his gray eyes.
Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 14th year, his parents were killed by a gnolls raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Armorer like his mother before him.
Motivation: To be a Sellsword again; and someone believes him a fraud
Flaws: Antagonistic. Bonds: Guardian, Enemies, Job. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Deep blue spinel (300 gp). Jasper (20 gp). Black pearl (300 gp).
Nicholas Langley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is cut short. His ears are large.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a habit of throwing himself into exceedingly dangerous situations.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and to prove his worth to the world
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 29 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: Just what you see.
Thomas Paxton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. He has styled his chestnut hair well, parting it to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He got away from his former life and has fallen to alcoholism.
Motivation: Doesn't want to be a Doctor and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Addict. Bonds: Has a crush, Immigrant, Family. Occupation: Doctor
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Percival Brent, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He wears green trousers with red and pastel striped suspenders. He wears various colorful collared shirts. His white hair is lengthy. His gray eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.
History: Percival was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Navigator, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Philantrophist, Pacifist. Bonds: Attractive, Family, Job. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 10 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 gp.
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