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NPC Generator

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Advanced [show]


Diggory Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. His long golden hair reaches down to his waist. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small forest village. A few years later when the north was not economically sound they moved to his current location. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he is terrified, and will act out of fear

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Diggory Tickle, Male Human Barbarian 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 15 (+2)6 (-2)
Skills Arcana +6, Persuasion +1
Senses Passive Perception 12
Languages Common, Druidic, Auran, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is golden and curly. His gray eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Mentor, Job. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Theodoric Stansfield, Male Human Aristocrat 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Blue quartz (8 gp). Smoky quartz (40 gp). Coral (100 gp).


Social Check DCs


Henry Elton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. His blonde hair is long and unkept. He wears a mask on his face.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Fletcher in town.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Gardener, but he got bored and became a Fletcher. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Henry Elton, Male Human Ranger 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 40000 cp. An abacus with copper, silver and gold markers (50 gp). A miniature golden chest with tiny emeralds lining the top (50 gp).


Social Check DCs


Cory Marlee, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey shirt with thin blue vertical stripes and black pants. His hair is greying and his face has many wrinkles. His eyes are hazel and beady.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Shoemaker, but he got bored and became a Bather. He has achieved small success as a Bather.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Justice, Fighting. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Bather

Voice: Raspy

Attributes [hide]

Cory Marlee, Male Human Bard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)8 (-1) 12 (+1)5 (-3)
Skills Intimidation -1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Rock crystal (30 gp). 1 Minor magic item.


Social Check DCs


Drogo Anderton, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. His white hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Drogo was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Drogo Anderton, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 9 (-1)16 (+3) 14 (+2)14 (+2)
Skills Investigation +5, Stealth -1
Senses Passive Perception 12
Languages Common, Terran, Ignan, Auran
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1

Possessions: 36000 sp. Brass mug with jade inlays (300 gp).


Social Check DCs

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