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NPC Generator

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Advanced [show]


Hubert Roscoe, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears a grey costume with the symbols of his god on his torso. He has a small bristly mustache and wavy golden hair. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was always very intelligent and has formed a secret society of specialists.

Motivation: To share knowledge with the world.

Flaws: Secretive, Disease, Insomniac. Bonds: Attractive, Immigrant. Occupation: Barber

Voice: Italian accent

Attributes [hide]

Hubert Roscoe, Male Human Warrior 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)16 (+3) 14 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 cp. Deep blue spinel (400 gp). White opal (600 gp). Sardonyx (30 gp). 1 Minor magic item.


Social Check DCs


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in green turtlenecks beneath a tan coat with white slacks. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with his god.

History: He was born at the edge of vast island. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism, Philantrophist. Flaws: Insane. Bonds: Religious, Nature. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Gerald Clapham, Male Human Warrior 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)17 (+3) 10 (+0)14 (+2)
Skills Athletics +5, Deception +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 700 gp. Emerald (1600 gp). Obsidian (4 gp).


Social Check DCs


Trey Carlisle, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy golden beard and wild golden hair. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Insane. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Trey Carlisle, Male Human Ranger 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp.


Social Check DCs


Manfred Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: Manfred wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Hunter.

Motivation: To be a Stableman again; and expand his business

Ideals: Disciplined, Gifted. Bonds: Attractive, Military, Job. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Manfred Dumph, Male Human Sorcerer 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Just what you see.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge; and he wants revenge against goblins

Flaws: Shy, Disease. Bonds: Attractive, Enemies. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Gerard Tatum, Male Human Ranger 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)14 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Tiger eye turquoise (4 gp). Eye agate (4 gp).


Social Check DCs

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