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NPC Generator

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Advanced [show]


Reynard Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. He has a long white beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Reynard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by brigands. Reynard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He feels the way he acts is they only way to get by in the world; and to share knowledge with the world

Ideals: Impeccable, Logical. Bonds: Poor, Enemies, Religious. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Reynard Cromwell, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)12 (+1) 12 (+1)6 (-2)
Skills Persuasion +0, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gerard Badger, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with blue socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: To clean up the streets; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Bonds: Religious, Military, Adventurer, Guardian. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Badger, Male Human Sorcerer 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 15 (+2)13 (+1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 19000 cp.


Social Check DCs


Lance Graeme, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears skinny pants and wears a blue and violet robe with the hood down. His moppish black hair is in a traditional bowl cut. He has violet eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister; and wants to raise his children well

Flaws: Depressed, Impulsive. Bonds: Immigrant, Nature, Family. Occupation: Brewer

Voice: Whispers

Attributes [hide]

Lance Graeme, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)15 (+2) 15 (+2)8 (-1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 4000 cp. Brass mug with jade inlays (500 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Ralf Graham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a lot of dark rich colors, with gold accents. His silver hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Masseuse father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Hedonist, Disease. Bonds: Attractive, Poor, Religious. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Ralf Graham, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 17 (+3)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Patrick Gentry, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes and a black hat with a violet feather.

Personality: Aggressive, abrasive, and angry, Patrick embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.

History: He comes from a rich northern family. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Patrick's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Antagonistic, Selfish. Bonds: Attractive, Rich. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

Patrick Gentry, Male Human Bard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Amethyst (50 gp).


Social Check DCs

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