Gunter Stapleton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is white and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. He hasn't told them the truth, but wants to settle down with them.
Motivation: Nothing but the best is good enough for him; and he's attracted to the pc
Ideals: Joker, Gifted, Impeccable. Bonds: Has a crush, Job. Occupation: Crown-heir
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Livingstone, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a grey and tan handkerchief worn on his left side. His black hair is knotted and matted. His fierce green eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. He's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: Expand his business; and he is terrified, and will act out of fear
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Enemies, Job. Occupation: Guard
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 17 (+3) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 44000 sp.
Ralf Richie, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his brown hair well, parting it to the left. He has gleaming, smiling green eyes.
Personality: He is happy with his job as a Masseuse. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.
History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Sabotage a competitor.
Ideals: Fighting, Athletic, Artistic. Bonds: Job, Adventurer. Occupation: Masseuse
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Banded mail. 1 Half-Plate.
Raymond Blythe, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a white coat over a green low-cut shirt, and a Stetson hat upon his head. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.
History: Raymond hails from a village terrorized by illithids. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Interpreter.
Motivation: A deep hatred of illithids.
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Interpreter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40000 cp.
Charles Ridley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. He has moderate length silver hair. This brown eyed westerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Carter, Charles learned a great deal about his father's area of expertise. In his youth he was a Shepherd, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has achieved small success as a Carter.
Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: PTSD, Fearful. Bonds: Adventurer, Job. Occupation: Carter
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 22 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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