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Advanced [show]


Theodoric Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a bow on his belt. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his blonde hair in a pixie cut. His eyes are likewise gray.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with his god.

History: Theodoric was born in the south. At a young age he loved to build and create. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Fighting, Optimist, Persistence. Bonds: Religious, Adventurer. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Theodoric Blyth, Male Human Expert 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)17 (+3) 15 (+2)16 (+3)
Skills Acrobatics +5, Religion +6
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 100 gp. Brown-green garnet (140 gp). Lapis lazuli (7 gp). Carnelian (80 gp).


Social Check DCs


Charles Weld, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His brown hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Dyer. Flattery will make him almost putty in your hands.

History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Selfish. Bonds: Attractive, Job, Mentor, Immigrant. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Weld, Male Human Paladin 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 17 (+3)8 (-1)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Cory Langston, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears a deerstalker hat to cover his moderate length blonde hair. His green eyes are passionate and lively.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Cory studied abroad. He helped his father out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Cory Langston, Male Human Expert 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)11 (+0) 17 (+3)10 (+0)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Chad Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. His eyes, though not visible through his cowl, are hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to pay off his debts

Ideals: Philantrophist, Professionalism. Bonds: Rich, Slave, Adventurer, Debt. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Chad Tatum, Male Human Ranger 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills History +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Coral (70 gp). Brown-green garnet (70 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Cory Stafford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His silver hair is styled in orderly dreadlocks. His violet eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Doctor

Voice: German accent

Attributes [hide]

Cory Stafford, Male Human Bard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp. Chalcedony (20 gp).


Social Check DCs

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