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NPC Generator

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Advanced [show]


Godfrey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This western man is renowned for his bright tan suits and hats. His clothes are grease stained in places. He has a chestnut handlebar mustache and slicked back chestnut hair. His ears are large.

Personality: He is happy with his job as a Bowyer. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.

History: Godfrey was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Bowyer for the past few years.

Motivation: Wants to raise his children well; and wants to open a new tavern

Flaws: Ugly. Bonds: Poor, Immigrant, Job, Military, Family. Occupation: Bowyer

Voice: Low and grunting

Attributes [hide]

Godfrey Bradshaw, Male Human Sorcerer 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Performance +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 700 gp. Sardonyx (60 gp). Star rose quartz (60 gp). Tourmaline (100 gp). Iolite (60 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Ridley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His tied-back hair is golden. His eyes are brown and beady.

Personality: Odo is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly, Depressed, Fearful. Bonds: Rich. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Odo Ridley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)12 (+1) 9 (-1)8 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Randal Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and to get a good night's sleep

Ideals: Opinionated. Flaws: Antagonistic, Insomniac. Bonds: Rich, Adventurer. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Randal Graeme, Male Human Druid 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)14 (+2) 10 (+0)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 sp. Tiger eye turquoise (11 gp). Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Atterton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: Born in the north his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Terse. Bonds: Immigrant, Adventurer, Poor. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Theodoric Atterton, Male Human Bard 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)17 (+3) 14 (+2)15 (+2)
Skills Acrobatics +4, Religion +6
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Infernal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 1000 gp.


Social Check DCs


Chad Abram, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His silver hair is styled in orderly dreadlocks. His eyes are brown and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As long as the job gets done he does not care how it got done.

History: Born to a Miller, his father struggled to pay the bills. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Dilettante.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Professionalism. Flaws: Selfish, Fearful. Bonds: Attractive, Poor. Occupation: Dilettante

Voice: Sleepy voice

Attributes [hide]

Chad Abram, Male Human Barbarian 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 64 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)13 (+1) 8 (-1)12 (+1)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 400 gp. Red spinel (80 gp). Rock crystal (60 gp).


Social Check DCs

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