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Advanced [show]


Hugh Bentley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. He wears a colorful flower in his blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his dancing dream.

Motivation: He is content.

Ideals: Opinionated, Artistic. Flaws: Mundane. Bonds: Attractive. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Hugh Bentley, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)16 (+3) 11 (+0)17 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Goblin, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Solid gold idol (900 gp).


Social Check DCs


Miles Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is dressed in a clean tan cloak covering his clean studded leather. He has a hunchback. He wears his red hair up. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Miles was born the youngest of three triplets. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Miles Emsworth, Male Human Sorcerer 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 13 (+1)8 (-1)
Skills Insight +4, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 300 gp.


Social Check DCs


Dustin Mitchell, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze, and is pretty ugly. His golden hair is singed and shortened. This green eyed southerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Shepherd

Voice: Spits and sputters

Attributes [hide]

Dustin Mitchell, Male Human Monk 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Heward Barclay, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His hair is black and curly. He has a dull look in his brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Heward was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up club and armor he uses now. He has never given up on his singing dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Barclay, Male Human Sorcerer 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)7 (-2) 6 (-2)12 (+1)
Skills Animal Handling +1, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. Hematite (10 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His eyes are likewise blue.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He would rather hide behind his crafts than deal with other people.

History: The child of a Locksmith, who enjoyed hunting, Guy was taken on many hunting expeditions. His childhood dream was to be a Locksmith, but he was a colossal failure. He has achieved small success as a Healer.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Poor, Nature, Job. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Wesley, Male Human Monk 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)18 (+4) 11 (+0)13 (+1)
Skills Investigation +7, Performance +4
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Gnoll, Giant
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs

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