William Clifford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Merchant. He has moderate length blonde hair. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Human culture. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He comes from a rich western family. He worked as a nervous Merchant and found it very stressful. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Racist. Bonds: Rich, Job. Occupation: Merchant
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Alexandrite (1000 gp). Brown-green garnet (40 gp). Violet garnet (1000 gp). Tourmaline (40 gp). 1 Minor magic item.
Aldous Bradley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has done his best to style his white hair to look like a famous performer. His violet eyes dart from person to person to random spaces in the air.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also is a firm believer in the manly ideal.
History: Born to a Doctor, his mother struggled to pay the bills. Cursed with vampirism at a very young age, Aldous has worked very hard to control his curse. He left for the north, certain he would find work there.
Motivation: To prove his worth to the world; and he has decided he is irredeemable
Flaws: Impulsive, Disease. Bonds: Immigrant, Attractive, Poor. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Manfred Ramsey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green costume with the symbols of death on his torso. He wears his brown hair down. His eyes, though not visible through his cowl, are amber.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the south. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Manfred and his spouse have recently divorced.
Motivation: To unite with his brother; and he has passion for adventuring and risk
Flaws: Antagonistic, Shy. Bonds: Immigrant, Adventurer, Family. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 3000 sp. Zircon (40 gp). Aquamarine (300 gp). Azurite (6 gp). Emerald (1200 gp).
Raymond Emsworth, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is typically in his Doctor uniform. He has silver hair. He has a dull look in his amber eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Doctor business at a young age. After coming to the age of reason, Raymond took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Doctor soon after.
Motivation: He is unsatisfied with his job.
Ideals: Passionate, Justice, Gifted. Bonds: Job. Occupation: Doctor
Voice: German accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Aquamarine (600 gp). Aquamarine (600 gp).
Reynard Barton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting grey shirt and pants. His hair is long and blonde with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing music.
History: A powerful slaver made him what he is. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult.
Ideals: Artistic. Flaws: Addict, Depressed. Bonds: Poor, Mentor. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 8 (-1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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