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Advanced [show]


Balimaar Marlee, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man sports green clothing, slightly heavier than average wear. He has moderate length silver hair. This gray eyed easterner is not easily forgotten.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Balimaar hails from a village terrorized by giants. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Baker job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and he has a rivalry with the church that dominates his actions

Bonds: Enemies, Religious, Job, Family. Occupation: Baker

Voice: Dark and ominous

Attributes [hide]

Balimaar Marlee, Male Human Druid 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)14 (+2) 9 (-1)8 (-1)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 9
Languages Common, Druidic, Gnome
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Malachite (10 gp). Rose (70 gp). Black pearl (500 gp). Jet (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). His hair is silver and curly. His ears are large.

Personality: His tongue was cut out and he uses sign language. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Layabout and was forced into it by his family; and to unite with his brother

Flaws: Ugly, Disease, Impulsive. Bonds: Military, Family. Occupation: Layabout

Voice: Ums and uhs a lot

Attributes [hide]

Odo Tewksbury, Male Human Paladin 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Brixton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep black leather and dull green iron scale mail and is in decent physical shape. He has done his best to style his chestnut hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful necromancer made him what he is. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Justice. Bonds: Attractive, Mentor, In love. Occupation: Gardener

Voice: Booming voice

Attributes [hide]

Ernest Brixton, Male Human Barbarian 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)7 (-2) 11 (+0)17 (+3)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp. Iolite (40 gp).


Social Check DCs


John Clifford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. He keeps his black hair in a pixie cut. His blue eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. He is frequently practicing swordplay.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Now he works as a poetry tutor during his time off.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic, Logical. Flaws: Hedonist. Bonds: Poor, Military. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

John Clifford, Male Human Expert 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 9 (-1)19 (+4)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Gnoll, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gunter Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are likewise violet.

Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Religious. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Gunter Denholm, Male Human Warlock 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Infernal
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 400 gp.


Social Check DCs

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