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Odo Morton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of magic around his neck, and a greataxe on his belt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Odo Morton, Male Human Monk 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Thomas Marston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears violet leather gloves, a violet jacket, and tight pants, and is pretty ugly. He keeps his long red hair kept up in a rat tail. This hazel eyed westerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

Thomas Marston, Male Human Cleric 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp.


Social Check DCs


Ernest Livingstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green costume with the symbols of magic on his torso. He has a very tight haircut. His thin eyebrows rest above his beady brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his father out around the business and became quite the natural. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: To be a Sailor again; and further expansion of business

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Engraver

Voice: Sore throat, cough

Attributes [hide]

Ernest Livingstone, Male Human Rogue 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 13 (+1)6 (-2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Chad Altham, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple blue robe with tan stripes complete with hood, and sports empty pouches on his belt. He has a small bristly mustache and wavy golden hair. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Persistence. Flaws: Addict, Disease. Bonds: Guardian, Job. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Chad Altham, Male Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)12 (+1) 9 (-1)14 (+2)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Rock crystal (60 gp). Sardonyx (60 gp). White opal (700 gp).


Social Check DCs


Gunter Vance, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His silver hair is singed and shortened. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Gunter Vance, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 2 Antitoxin. 4 Thunderstones.


Social Check DCs

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