Guy Roscoe, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. His black hair is slicked back into a classic pompadour. His brown eyes dart from person to person.
Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Flaws: Disease, Impulsive. Bonds: Attractive, Immigrant, Mentor. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Geoffrey Beverly, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a yellow costume with the symbols of his god on his torso. His left hand appears badly burned and disfigured. He wears a top hat to cover his moderate length silver hair. His hazel unseeing eyes seem to look past you.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. A freak accident while working with his Armorer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Disease, Terse. Bonds: Nature. Occupation: Brewer
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Aquan, Halfling, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp. Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp).
Peter Axton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a white poncho over his likewise colored trousers and shirt. His white hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.
History: When he was but 6 years old his parents immigrated from the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.
Motivation: Money/treasure.
Ideals: Philantrophist, Professionalism. Flaws: Insane. Bonds: Immigrant, Attractive. Occupation: Bounty Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. Deep blue spinel (900 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item.
Roger Marleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a white suit, blue shirt, and tan tie. He keeps his long brown hair kept up in a rat tail. He has hazel eyes and a white hat with a blue feather.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He has all his life been fascinated with writing.
History: He was born several months after his father was called into army service. He was taken as a slave by a traveling circus and forced to perform He has worked as a Locksmith like his father before him.
Motivation: To protect his home; and to be a adventurer again
Ideals: Artistic. Bonds: Job, Military, Slave, Guardian. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Rose (20 gp).
Simon Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his lance ready. His black hair is styled in orderly dreadlocks. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses divination through singing.
History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 4000 sp. Moonstone (70 gp). Rhodochrosite (14 gp). Rose (70 gp). 1 Disguise kit. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!
