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NPC Generator

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Advanced [show]


Gunter Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long golden hair reaches down to his waist. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Fighting, Athletic, Optimist. Flaws: Shy. Bonds: Family. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Gunter Gracey, Male Human Wizard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)12 (+1) 10 (+0)18 (+4)
Skills Deception +6, History +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 100 gp.


Social Check DCs


Nicholas Fidget, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. His hair is greying and his face has many wrinkles. His violet eyes peer out from beneath his small white hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his son; and further expansion of business

Flaws: Depressed, Disease. Bonds: Attractive, Family, Job. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nicholas Fidget, Male Human Expert 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 11 (+0)18 (+4)
Skills Animal Handling +3, Intimidation +7
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gomory Home, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black wide-brimmed hat and black clothes. He wears a wide-brimmed hat to cover his moderate length red hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Gomory will drive conversation. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born in the south to a Barrister, Gomory learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his sister; and revenge

Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Enemies, Job, Family. Occupation: Barrister

Voice: Nasally tone

Attributes [hide]

Gomory Home, Male Human Warlock 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)15 (+2) 8 (-1)16 (+3)
Skills Medicine +1, Performance +5
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 300 gp. 1 Alchemist’s fire. 4 Smokesticks. 2 Tanglefoot bags.


Social Check DCs


Nicholas Barton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has all his life been fascinated with singing.

History: Nicholas was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with his childhood friend; and retire the richest man in the north

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Nicholas Barton, Male Human Aristocrat 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 8 (-1)14 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Everard Denholm, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is still thick. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Athletic, Impeccable. Flaws: Addict, Racist, Mundane. Bonds: Immigrant. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Everard Denholm, Male Human Warrior 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Religion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp. Malachite (14 gp).


Social Check DCs

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