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Advanced [show]


Randal Rutherford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. His tied-back hair is chestnut. His face is scarred and worn.

Personality: He is almost excessively polite to everyone, even when angry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Randal studied abroad. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and money/treasure

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Randal Rutherford, Male Human Bard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Rhodochrosite (13 gp). Peridot (70 gp). White pearl (70 gp). Star ruby (1100 gp).


Social Check DCs


Bertram Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear black tank tops with white pants. He has moderate length blonde hair. He has gleaming, smiling brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and retire the richest man in the north

Ideals: Professionalism, Entrepeneur. Flaws: Fearful, PTSD. Bonds: Immigrant. Occupation: Priest

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Whitby, Male Human Commoner 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)14 (+2) 10 (+0)17 (+3)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Drogo Royston, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has the majority of his body covered in plate. His silver hair is greasy and uncared for. He has gray eyes and a violet hat with a brown feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Blacksmith soon after.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Drogo Royston, Male Human Expert 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4

Possessions: 70 pp. Deep blue spinel (900 gp). Red garnet (90 gp). Onyx (40 gp). 1 Minor magic item.


Social Check DCs


Raymond Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He sports a flattop hair cut. His eyes are likewise blue.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Raymond was born the youngest of three triplets. He was taken from his home at a very young age. He has been saving his money to try and buy his brother's freedom.

Motivation: A deep hatred of gnolls.

Flaws: Antagonistic. Bonds: Enemies, Mentor, Family, Slave. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Raymond Berkeley, Male Human Ranger 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)11 (+0) 11 (+0)18 (+4)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 6000 sp. Fiery yellow corundum (500 gp). Blue star sapphire (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Emsworth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. He wears his golden hair down. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.

History: Guy was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by drow. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: To be a Doctor again; and to prove his worth to the world

Flaws: Impulsive. Bonds: Immigrant, Enemies, Job, Slave. Occupation: Animal Trainer

Voice: Complex vocabulary, royal

Attributes [hide]

Guy Emsworth, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 0 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 3 (-4)14 (+2) 14 (+2)17 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs

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