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Advanced [show]


Bertram Enfield, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His auburn hair is knotted and matted. His half smiles and green eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Tailor, Bertram learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Tailor. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Bonds: Attractive, Job, Slave. Occupation: Tailor

Voice: French accent

Attributes [hide]

Bertram Enfield, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)5 (-3) 5 (-3)11 (+0)
Skills History -1, Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 500 gp. Black pearl (800 gp). Deep blue spinel (800 gp). Smoky quartz (60 gp).


Social Check DCs


Bertram Remington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears long strands of aquamarine and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is knotted and matted. His eyes, though not visible through his cowl, are amber.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Bertram Remington, Male Human Expert 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 10 (+0)8 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Theodoric Marleigh, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel clothing when he does not wear armor. He carries a battered greataxe and tarnished whip as well. He has wavy chestnut hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. In his youth he was a Dyer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He was granted necromantic powers by his dying sister.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted. Flaws: Addict, Antagonistic, PTSD. Bonds: Military. Occupation: Farmer

Voice: Low range voice

Attributes [hide]

Theodoric Marleigh, Male Human Druid 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. Carnelian (70 gp). Banded agate (10 gp). Citrine (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Chester, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His long blonde hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.

Personality: He snorts whenever he laughs or is feeling confident. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich northern family. A few years later when the east was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Bonds: Attractive, Slave, Rich, Immigrant. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Chester, Male Human Expert 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)10 (+0) 14 (+2)10 (+0)
Skills Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Hunter Beckwith, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. With bright black hair and a scraggly beard. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born into a rich family. His divine abilities were realized during a raid on his village. He has taken up work as a Sculptor and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to raise his children well; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: PTSD. Bonds: Rich, Job, Adventurer, Family. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Hunter Beckwith, Male Human Ranger 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)16 (+3) 16 (+3)12 (+1)
Skills Performance +4, Religion +6
Senses Passive Perception 13
Languages Common, Druidic, Gnoll, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Red garnet (150 gp). Amber (150 gp).


Social Check DCs

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