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Advanced [show]


Geoffrey Gresham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears his hair in dreadlocks. His green eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is harsh and unforgiving.

History: Sold as a small child to a necromancer, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Family. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Geoffrey Gresham, Male Human Fighter 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)5 (-3) 11 (+0)13 (+1)
Skills Insight +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Tim Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His fierce brown eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in a small desert village. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by drow. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Impeccable. Bonds: Attractive, Enemies, Nature, Rich. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Tim Fawcett, Male Human Aristocrat 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)18 (+4) 17 (+3)11 (+0)
Skills Animal Handling +6, Performance +3
Senses Passive Perception 13
Languages Common, Auran, Celestial, Draconic, Druidic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerard Burton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear blue pants and tee shirts. He has a penchant for wearing a ring with an oversized opal on his right hand. His hair is auburn and curly. His amber eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the north, but his parents moved at a very young age to the west. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic. Bonds: Rich, Attractive, Immigrant, Adventurer. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Gerard Burton, Male Human Aristocrat 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork studded leather. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Guy Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). His silver hair is lengthy. His blue eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a ruthless business man, a trait he acquired from his mother.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He inherited the family business which he has now maintained for 3 years.

Motivation: Money/treasure; and retire the richest man in the east

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Guy Rodney, Male Human Warlock 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 40000 sp.


Social Check DCs


Reynard Brady, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a white coat over a green low-cut shirt, and a small hat upon his head, and his gloved hand is found clutching a glaive. He keeps his long auburn hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Reynard is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Reynard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Justice, Gifted, Fighting. Bonds: Job, Mentor. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Reynard Brady, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 7 (-2)14 (+2)
Skills Deception +5, Religion +5
Senses Passive Perception 8
Languages Common, Draconic, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Rhodochrosite (12 gp). Obsidian (12 gp).


Social Check DCs

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