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NPC Generator

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Advanced [show]


Wymar Kendal, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a yellow coat over a brown low-cut shirt, and a deerstalker hat upon his head, he is not a threatening figure. His blonde hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Carter, but he was a colossal failure. He has worked as a Barber like his mother before him.

Motivation: To be a Carter again; and expand his business

Ideals: Impeccable, Gifted, Fighting. Flaws: Insomniac. Bonds: Job. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Wymar Kendal, Male Human Warlock 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 17 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)10 (+0) 13 (+1)10 (+0)
Skills Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 30000 cp. Jade (50 gp). Hematite (11 gp). Azurite (11 gp).


Social Check DCs


Hunter Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. His hair is blonde and curly. His green eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hunter's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Joker. Flaws: Insomniac, Antagonistic. Bonds: Rich, Slave, Adventurer. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Hunter Ramsay, Male Human Cleric 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Medicine +5, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 900 gp.


Social Check DCs


Robert Shelby, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a brown coat over a green low-cut shirt, and a wide-brimmed hat upon his head. His right leg appears badly burned and disfigured. His blonde hair is drawn into a tight pony tail with a card scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Robert has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Military. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Robert Shelby, Male Human Warrior 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +6, Athletics +2
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +2

Possessions: 200 gp. Malachite (5 gp). Rich purple corundum (1400 gp). Deep blue spinel (1200 gp). Azurite (5 gp).


Social Check DCs


Anthony Berkeley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His red hair is greasy and uncared for. He has hazel eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and to be a shoemaker again

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Anthony Berkeley, Male Human Ranger 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)9 (-1) 18 (+4)15 (+2)
Skills History +2, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Mitchell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing black shirts, loose pants, and blazers most of the time and is in decent physical shape. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He was granted divine powers by his dying sister.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Nature, Adventurer. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Drogo Mitchell, Male Human Rogue 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)9 (-1) 12 (+1)14 (+2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 300 gp. Aquamarine (500 gp). Eye agate (13 gp).


Social Check DCs

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