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Advanced [show]


Patrick Windsor, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Mercenary. He has a golden handlebar mustache and slicked back golden hair. His eyes are gray and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He would rather hide behind his crafts than deal with other people.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Justice, Artistic, Fighting. Flaws: Shy. Bonds: Poor, Family. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Patrick Windsor, Male Human Warlock 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 2000 sp.


Social Check DCs


Dustin Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears an entirely red suit with brown socks and a vest with buckled shoes. His blonde hair is styled in orderly dreadlocks. His eyes are brown and catlike.

Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Dustin hails from a village terrorized by illithids. Like his father and his sister before him, after school he went straight into learning to become a Glassblower. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of illithids; and wants a kiss

Flaws: Shy. Bonds: Enemies, Job, Rich, Has a crush. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Dustin Skelton, Male Human Sorcerer 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)17 (+3) 16 (+3)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Undercommon, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear flannel. He wears his chestnut hair up. His eyes are a pleasant green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. After coming to the age of reason, Gerard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Barney, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Everburning torch.


Social Check DCs


Nicholas Copeland, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Armorer uniform. He has styled his black hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is an amazing painter.

History: Born in the east to a Armorer, Nicholas learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Tailor again; and sabotage a competitor

Ideals: Gifted. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Nicholas Copeland, Male Human Bard 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 700 gp.


Social Check DCs


Manfred Wentworth, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a tan coat with green slacks. He carries with him a set of lances on his belt, each one with a topaz on the hilt. His brown hair is lengthy and is close to two feet long. He has several tiny topaz earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.

History: He got into the Animal Trainer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Gifted. Bonds: Rich, Attractive, Job. Occupation: Animal Trainer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manfred Wentworth, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)10 (+0) 11 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs

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