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Advanced [show]


Justin Northcott, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears black painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. His red hair, when down, is lengthy. His eyes are a pleasant gray.

Personality: Justin is depressed about a lot of things. He tends to be a nihilist. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He is a Metallic Dragon in disguise. His arcane abilities were realized during a raid on his village. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Logical, Gifted. Flaws: Depressed. Bonds: Adventurer. Occupation: Butcher

Voice: Sensual and smooth

Attributes [hide]

Justin Northcott, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)9 (-1) 10 (+0)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Shane Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears black cloth garments or leather armor. His black hair is heavily combed to the left. His blue unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Shane isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been a successful dealer in antiques buying low and selling high.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a mayor and was forced into it by his family

Ideals: Impeccable, Entrepeneur, Gifted. Flaws: Disease. Bonds: Family. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shane Birkenhead, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)17 (+3) 16 (+3)7 (-2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Sylvan, Aquan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (800 gp).


Social Check DCs


Kyle Yardley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy brown hair. He wears round tiny glasses practically rammed into his face.

Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered north to less war torn lands. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Depressed, PTSD. Bonds: Attractive, Military. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Kyle Yardley, Male Human Rogue 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)16 (+3) 9 (-1)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Abyssal, Celestial, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Percival Willoughby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports green clothing, slightly heavier than average wear. His hair is cut close to his head. His green unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Justice, Entrepeneur. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

Percival Willoughby, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 2400 sp. 1 Masterwork Common Melee.


Social Check DCs


Thomas Law, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He carries with him a set of daggers on his belt, each one with a amethyst on the hilt. He sports a long blonde beard, and similarly colored long hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of northern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.

Motivation: Money/treasure; and he would like to get married and retire

Ideals: Fighting, Extrovert, Gifted. Bonds: Attractive, Immigrant, Mentor. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Thomas Law, Male Human Rogue 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)11 (+0) 11 (+0)9 (-1)
Skills History +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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