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NPC Generator

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Advanced [show]


Manfred Holton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue tunic with black highlights, and long grey pants that bunch up around his shoes. His brown hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Flaws: Secretive. Bonds: Rich, Nature, Adventurer, Family. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Manfred Holton, Male Human Cleric 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 18000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Badger, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. John is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

John Badger, Male Human Monk 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)15 (+2) 15 (+2)6 (-2)
Skills Stealth +2, Survival +5
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 800 gp. Freshwater pearl (5 gp). Black pearl (600 gp). Violet garnet (600 gp). Fire opal (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Ramsey, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. He has a brown handlebar mustache and slicked back brown hair. His green eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also is a firm believer in the manly ideal.

History: Guy hails from a village terrorized by giants. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many giants want him driven away; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Nature, Enemies. Occupation: Junk Dealer

Voice: Speaks with lips pursed

Attributes [hide]

Guy Ramsey, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)18 (+4) 12 (+1)10 (+0)
Skills Investigation +6, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Orc, Celestial, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20000 sp.


Social Check DCs


Trey Harrington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the north. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the north, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Entrepeneur, Pacifist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Brewer

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Harrington, Male Human Barbarian 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 48 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)11 (+0) 10 (+0)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Cory Huxley, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He carries with him a set of hand crossbows on his belt, each one with a jet on the hilt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel.

Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the north. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Insane, Shy. Bonds: Immigrant. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Cory Huxley, Male Human Paladin 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Smoky quartz (80 gp). White pearl (50 gp). Star rose quartz (80 gp). Chrysoprase (80 gp).


Social Check DCs

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