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NPC Generator

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Advanced [show]


Gilbert Halsey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large black jacket. His red hair has been sun bleached extensively. His eyes are likewise violet. His teeth are white and perfect.

Personality: He has a massive crush on the younger sibling of the Butcher who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the north, but his parents moved at a very young age to the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to travel the world and help people.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Philantrophist. Flaws: PTSD. Bonds: Poor, Attractive, Has a crush, Immigrant. Occupation: Butcher

Voice: Mousy voice

Attributes [hide]

Gilbert Halsey, Male Human Druid 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Milton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. He has shaved his head bald. His blue eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful wizard made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Spy.

Motivation: He's looking for his big break; and expand his business

Flaws: Disease. Bonds: Attractive, In love, Mentor, Job, Adventurer. Occupation: Spy

Voice: Booming voice

Attributes [hide]

Odo Milton, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)12 (+1) 14 (+2)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Percival Acton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and yellow workpants. His shirt is pastel, and he wears a heavy yellow leather apron most of the time. His golden hair is long and unkept. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Brewer. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Jeweler again.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Military, Job. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Percival Acton, Male Human Warrior 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)9 (-1) 17 (+3)9 (-1)
Skills History +1, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Lance Thorpe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright black suits and hats. He has styled his blonde hair well, parting it to the left. His eyes, though not visible through his cowl, are violet.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Artistic, Fighting. Flaws: Mundane. Bonds: Rich, Religious. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Lance Thorpe, Male Human Commoner 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 10 (+0)9 (-1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20 pp.


Social Check DCs


Balimaar Stratford, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an entirely red suit with tan socks and a vest with buckled shoes. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling green eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family.

Ideals: Passionate. Flaws: Fearful. Bonds: Family. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Balimaar Stratford, Male Human Druid 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 7 (-2)13 (+1)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 19000 sp.


Social Check DCs

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