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NPC Generator

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Advanced [show]


Bernard Altham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish red hair is in a traditional bowl cut. His eyes are a pleasant blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: To get a good night's sleep; and he has a crush on the local bather

Ideals: Logical. Flaws: Insomniac. Bonds: Rich, Adventurer, Has a crush. Occupation: Cook

Voice: Laughs frequently while speaking

Attributes [hide]

Bernard Altham, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 15 (+2)7 (-2)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Brass mug with jade inlays (200 gp). Gold dragon comb with red garnet eye (300 gp). 1 Minor magic item.


Social Check DCs


Trym Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man wears a black vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. His chestnut hair is greasy and uncared for. His eyes are gray and he is always smoking a pipe.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trym's mother didn't care for him much, and the feeling was mutual. During his travels, Trym and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trym discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trym fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Flaws: Ugly, Racist, Disease, Antagonistic. Bonds: Adventurer. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Trym Birkenhead, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)12 (+1) 14 (+2)8 (-1)
Skills Athletics +2, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Tim Norton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He sports black clothing, slightly heavier than average wear. His black hair is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Job, Poor, Adventurer, Family. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Tim Norton, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)12 (+1) 9 (-1)17 (+3)
Skills Acrobatics +1, Arcana +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Gilbert Rutland, Male Human [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Gardener. His tied-back hair is golden. His amber eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Sculptor, but he was a colossal failure. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Optimist. Flaws: Shy, Disease. Bonds: Job, Poor. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Gilbert Rutland, Male Human Cleric 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)14 (+2) 10 (+0)10 (+0)
Skills Deception +3, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Clapham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Gifted. Bonds: Attractive, Rich, Family. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Gilbert Clapham, Male Human Druid 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)8 (-1) 13 (+1)12 (+1)
Skills History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs

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