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NPC Generator

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Advanced [show]


Gerard Wentworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely blue suit with yellow socks and a vest with buckled shoes. He has moderate length golden hair. He has brown eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.

Motivation: He is wracked by social anxiety; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism, Gifted. Flaws: Fearful. Bonds: Religious, Mentor. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Gerard Wentworth, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)8 (-1) 5 (-3)12 (+1)
Skills Acrobatics +0, Animal Handling -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. Blue star sapphire (800 gp).


Social Check DCs


Patrick Halsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of death around his neck, and a shortspear on his belt. His golden hair is greasy and uncared for. He has gleaming, smiling brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 4 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Patrick Halsey, Male Human Commoner 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 12 (+1)9 (-1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gilbert Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a lot of dark rich colors, with gold accents. His long auburn hair reaches down to his waist. He has amber eyes and a grey hat with a black feather.

Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a son. Some 2 years later his spouse died after the birth of his son. Heartbroken, Gilbert never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Opinionated. Bonds: Attractive, Military, In love, Religious. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Gilbert Dalton, Male Human Sorcerer 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 900 gp. Golden yellow topaz (400 gp). Star ruby (400 gp). Amethyst (150 gp). 1 Minor magic item.


Social Check DCs


Ernest Marlee, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he dresses in black turtlenecks beneath a yellow coat with white slacks. He wears a colorful flower in his chestnut hair. His blue eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He was granted necromantic powers by his dying brother.

Motivation: To prove his worth to the world; and to get a good night's sleep

Ideals: Gifted, Artistic. Flaws: Impulsive, Insomniac. Bonds: Attractive. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Ernest Marlee, Male Human Adept 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)13 (+1) 16 (+3)13 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large violet jacket. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a tattooed face.

Personality: This man loves music and to teach people music more than just about anything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by illithids. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: To pay off his debts; and someone believes him a fraud

Ideals: Athletic, Artistic, Justice. Bonds: Nature, Enemies, Debt. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Heward Marleigh, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 12000 sp.


Social Check DCs

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