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NPC Generator

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Advanced [show]


Gilbert Reid, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He has a long black beard with little hanging trinkets. He has green eyes and a black hat with a grey feather.

Personality: He is overprotective of those who hire his services. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south. He was an apprentice working in his mother's forge. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to protect his home

Bonds: Guardian, Adventurer, Immigrant, Job, Enemies. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Gilbert Reid, Male Human Wizard 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Stealth +6, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 100 gp. Brown-green garnet (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Copeland, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is cut short. His eyes are brown and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he has a crush on the local tailor

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Slave, Mentor. Occupation: Servant

Voice: Indian accent

Attributes [hide]

Miles Copeland, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)17 (+3) 11 (+0)10 (+0)
Skills Athletics +5, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a yellow tunic with grey highlights, and long black pants that bunch up around his shoes. His hair is auburn, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer, In love, Slave. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Gerard Hackney, Male Human Monk 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 60000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp).


Social Check DCs


Reynard Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of magic on his torso, and he perpetually has his bastard sword ready. His silver hair is knotted and matted. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Reynard lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Gardener and was forced into it by his family.

Ideals: Fighting, Joker, Logical. Bonds: Adventurer, Family. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Reynard Winthrop, Male Human Wizard 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 12 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 12 (+1)8 (-1)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: Just what you see.


Social Check DCs


Alex Blythe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Alex was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He inherited the family business which he has now maintained for 14 years.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Insane. Bonds: Attractive, Enemies, Job, Family. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Alex Blythe, Male Human Rogue 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 12 (+1)9 (-1)
Skills Performance +2, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. 1 Simple lock. 1 Good lock. 1 Good lock.


Social Check DCs

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