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NPC Generator

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Advanced [show]


Everard Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is knotted and matted. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Masseuse.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Everard Gentry, Male Human Wizard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 16 (+3)9 (-1)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Godfrey Upton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown shirt with thin tan vertical stripes and red pants. He has golden hair. His green eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful slaver made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Philantrophist. Bonds: Slave, Mentor, Immigrant. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Godfrey Upton, Male Human Warrior 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)16 (+3) 5 (-3)16 (+3)
Skills Arcana +6, Investigation +6
Senses Passive Perception 7
Languages Common, Dwarven, Celestial, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Henry Heiser, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his morningstar. He wears a colorful flower in his golden hair. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Secretive. Bonds: Attractive, Military, Religious. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Henry Heiser, Male Human Paladin 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 12 (+1)9 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 26000 cp. Smoky quartz (60 gp). Chrysoprase (60 gp). Amber (140 gp). Golden pearl (140 gp).


Social Check DCs


Trym Alton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Cartwright. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His fierce green eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Disciplined, Optimist, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: Voice breaks

Attributes [hide]

Trym Alton, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man typically wears black cloth garments or leather armor, and sports empty pouches on his belt. His moppish white hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.

History: He was born in the north. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to get laid; and he's attracted to the pc

Flaws: Racist, Lazy, Shy. Bonds: Immigrant, Has a crush. Occupation: Mercenary

Voice: Squeaky

Attributes [hide]

Lewis Hallewell, Male Human Warlock 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Athletics +4, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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