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NPC Generator

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Advanced [show]


Simon Asheton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey armored body suit, with a simple brown line shooting up and back down. His brown hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Simon Asheton, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)15 (+2) 5 (-3)14 (+2)
Skills Intimidation +4, Survival -1
Senses Passive Perception 7
Languages Common, Abyssal, Aquan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. 4 Alchemist’s fire. 4 Smokesticks. 1 Everburning torch.


Social Check DCs


Geoffrey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright white suits and hats. His chestnut hair is cut short. He has green eyes and a white hat with a brown feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments

History: Born to a Bricklayer, his mother struggled to pay the bills. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Joker, Gifted. Bonds: Poor, Nature, Adventurer. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Geoffrey Birkenhead, Male Human Expert 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2

Possessions: 1000 sp. 4 Holy water.


Social Check DCs


Gerard Upton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His blonde hair is unkempt and raggedy. His brown eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He enjoys reading and quiet.

History: Born to a Gardener, his father struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Blacksmith and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Passionate, Logical. Flaws: Ugly, PTSD. Bonds: Poor, Job. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Gerard Upton, Male Human Barbarian 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)18 (+4) 11 (+0)10 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Elven, Giant, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gerald Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue shirt with thin brown vertical stripes and grey pants. His hair is long and auburn with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. He has several tiny aquamarine earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small forest village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Addict. Bonds: Rich, Nature, Military. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Gerald Denholm, Male Human Expert 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)8 (-1) 14 (+2)11 (+0)
Skills History +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Peter Tyndall, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, green cloak. He has shaved his head bald. His eyes are blue and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Peter was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Athletic, Persistence. Flaws: Shy, Secretive. Bonds: Job, Rich. Occupation: Cook

Voice: Mumbles to self between sentences

Attributes [hide]

Peter Tyndall, Male Human Warlock 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 17 (+3)5 (-3)
Skills Performance +0, Persuasion +0
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 200 gp.


Social Check DCs

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