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Advanced [show]


Cory Alton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. His long black hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He is afraid of women and trembles around them

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Fighting, Philantrophist. Flaws: Shy, Ugly. Bonds: Nature, Family. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Alton, Male Human Warrior 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Clerebold Sharps, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries quarterstaffs. His hair is auburn and very short. His eyes are blue and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Clerebold Sharps, Male Human Barbarian 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 12 (+1)9 (-1)
Skills Athletics +5, Performance +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Guy Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems. He is physically well-built. His hair is silver, silky, and of moderate length. His eyes are likewise gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a big fan of imagination and believes people should spend more time reading and writing.

History: When he was but 4 years old his parents immigrated from the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He left for the east, certain he would find work there.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Shy. Bonds: Rich, Attractive, Immigrant, Adventurer. Occupation: Laborer

Voice: Russian accent

Attributes [hide]

Guy Ainsworth, Male Human Adept 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 7 (-2)12 (+1)
Skills Medicine +0, Stealth +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp.


Social Check DCs


Alexandre Churchill, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. He sports a long black beard, and similarly colored long hair. He has violet eyes.

Personality: Aggressive, abrasive, and angry, Alexandre embodies much of what other species detest in the Humans. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Alexandre grew up listening to his father's many stories. He has had some formal poetry training, and achieved minor success. He left for the north, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Alexandre Churchill, Male Human Paladin 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)13 (+1) 8 (-1)10 (+0)
Skills Investigation +4, Performance +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Malachite (5 gp). Red spinel (150 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Shelly, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a dagger on it. His tied-back hair is red. His amber unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Fletcher business at a young age. He worked as a nervous Fletcher and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and to reunite with his absent father

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Family, Job. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ralf Shelly, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 7 (-2)14 (+2)
Skills Intimidation +4, Perception +0
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Coral (50 gp). Peridot (40 gp). Brown-green garnet (50 gp). 1 Superior lock. 1 Bullseye lantern. 1 Magnifying glass.


Social Check DCs

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