Rolf Marley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. His chestnut hair is lengthy and is close to two feet long. His skin is flawless and his green eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Humans.
History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and to be a interpreter again
Flaws: Racist. Bonds: Attractive, Job, Military, Adventurer. Occupation: Courier
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 5 (-3) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Shane Weston, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He is physically well-built. His white hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the west. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Fearful, Insane. Bonds: Immigrant, Adventurer. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
Possessions: Just what you see.
Kyle Cotton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. This brown eyed westerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Baker arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Rich, Adventurer, Job. Occupation: Baker
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp.
Henry Rodney, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown shirt with thin yellow vertical stripes and white pants. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.
History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Poor, Attractive. Occupation: Performer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: Azurite (7 gp). Emerald (1000 gp).
Godfrey Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy white hair. He has gleaming, smiling hazel eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.
History: Godfrey was raised in a hard working conservative environment. His childhood dream was to be a Ploughman, but he was a colossal failure. He struck the Shepherd job and began his own company from there.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.
Ideals: Joker. Flaws: Fearful. Bonds: Job. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: Hematite (10 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item.
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