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Advanced [show]


Dustin Paxton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dustin is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Cursed with lycanthropy at a very young age, Dustin has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets.

Ideals: Justice, Artistic. Flaws: Ugly, Disease. Bonds: Guardian. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Dustin Paxton, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Aldous Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin white vertical stripes and yellow pants. He carries with him a set of glaives on his belt, each one with a opal on the hilt. His brown hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Aldous hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Aldous never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, In love. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Aldous Westbrook, Male Human Commoner 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Insight +5, Performance +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 200 gp. Moss agate (12 gp).


Social Check DCs


Guy Axton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His moppish golden hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Roofer, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Enemies. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Axton, Male Human Aristocrat 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Animal Handling +5, History +6
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 2000 sp. Golden circlet with four aquamarines (2000 gp). Solid gold idol (900 gp).


Social Check DCs


Ernest Altham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely red suit with yellow socks and a vest with buckled shoes. He has done his best to style his white hair to look like a famous performer. His eyes are likewise blue.

Personality: He is very quiet and rarely speaks above a whisper. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Ernest was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Artistic, Persistence. Flaws: Shy. Bonds: Family. Occupation: Bookbinder

Voice: Sore throat, cough

Attributes [hide]

Ernest Altham, Male Human Monk 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)11 (+0) 9 (-1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Perry, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. He wears his black hair down. His eyes are brown and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Gerald studied abroad. After coming to the age of reason, Gerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Fighting, Gifted. Flaws: Ugly, Depressed, Impulsive. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Perry, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 6 (-2)16 (+3) 15 (+2)10 (+0)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Draconic, Terran, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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