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NPC Generator

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Advanced [show]


Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. His hair is long and red with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He loathes his own lifestyle; and to find somewhere to settle down

Ideals: Persistence. Flaws: Mundane, Depressed. Bonds: Poor, Attractive, Military. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gunter Graeme, Male Human Bard 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 800 gp.


Social Check DCs


Thomas Hayley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and is dressed in earthy colors with a grey and tan handkerchief worn on his right side. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling hazel eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Disease, Greedy. Bonds: Enemies, Adventurer, Family. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Thomas Hayley, Male Human Wizard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3100 sp.


Social Check DCs


Wymar Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue coat over a brown low-cut shirt, and a deerstalker hat upon his head. He wears his silver hair up. His eyes are blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Wymar hails from a village terrorized by dire rats. A gifted student he started as a Mason, but he got bored and became a Actor. He became a Actor soon after.

Motivation: He's looking for his big break.

Bonds: Attractive, Has a crush, Adventurer, Enemies, Job. Occupation: Actor

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Cumberbatch, Male Human Paladin 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 14 (+2)6 (-2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Peter Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he tends to wear a green poncho over his likewise colored trousers and shirt. He has dyed his greying brown hair a little too much giving a sharp brown color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Slave, Adventurer. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Peter Bradshaw, Male Human Warlock 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)15 (+2) 9 (-1)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 9
Languages Common, Celestial, Orc
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 600 gp. Red-brown spinel (90 gp). 2 Tanglefoot bags. 2 Tanglefoot bags. 3 Alchemist’s fire. 4 Acid flasks.


Social Check DCs


John Home, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother.

Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Family, Religious. Occupation: Brewer

Voice: Stutters

Attributes [hide]

John Home, Male Human Expert 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 10 (+0)13 (+1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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