Shane Wallace, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length auburn hair. His eyes are violet and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Occupation: Mason
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +7
Possessions: 40000 cp. Freshwater pearl (13 gp).
Miles Springfield, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a white and black handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He wears a small hat to cover his moderate length white hair. His violet eyes peer out from beneath his small white hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his sister's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his daughter
Ideals: Pacifist, Entrepeneur, Fighting. Flaws: Shy. Bonds: Rich, Family. Occupation: Spy
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 200 gp. Bloodstone (30 gp). Black opal (800 gp). Tiger eye turquoise (10 gp).
Kody Badger, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His white hair, when down, is lengthy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born blind and as such lacked many opportunities for work. In his 16th year, his parents were killed by a goblins raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His relatives are trying to arrange a marriage; and a deep hatred of goblins
Flaws: Impulsive, Disease. Bonds: Enemies, Adventurer, Family. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 34 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1000 gp.
Geoffrey Westcott, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He carries with him a set of glaives, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His golden hair is cut jaggedly and amateurishly. His eyes are amber and beady.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.
Motivation: Money/treasure; and regain custody of his son
Ideals: Fighting. Flaws: Ugly, Insane, Disease. Bonds: Rich, Family. Occupation: Cartwright
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 5 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Cory Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a slight overbite and is overall scrawny. His golden hair is braided into rings. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.
History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Dyer and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Immigrant, Rich. Occupation: Dyer
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 52 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 18 (+4) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 800 gp. Gold dragon comb with red garnet eye (900 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item.
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