Guy Alton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His black hair is cut short. This green eyed northerner is not easily forgotten.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has all his life been fascinated with music.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and to share knowledge with the world
Ideals: Optimist, Artistic, Gifted, Logical. Flaws: Ugly. Occupation: Actor
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
John Colton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He cannot resist a sob story and will often dote over anyone who has one.
History: John was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Marry his brother to traveling adventurers.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Shepherd
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 500 gp. Sard (70 gp). Tiger eye turquoise (15 gp). Deep blue spinel (400 gp). Blue quartz (15 gp). 1 Minor magic item.
Thomas Asheton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing colorful clothing, dressed as a Interpreter and is in decent physical shape. His hair is always cut to a buzz. He has violet eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born to a Dilettante, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Many dire rats want him driven away; and marry his sister to traveling adventurers
Ideals: Impeccable. Bonds: Family, Poor, Adventurer, Enemies. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Banded mail. 1 Half-Plate.
Simon Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an entirely grey suit with tan socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. He has a dull look in his green eyes.
Personality: He snorts whenever he laughs or is feeling confident. As long as the job gets done he does not care how it got done.
History: Born in the south to a Scribe, Simon learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now owns his own business.
Motivation: He feels kind of lost in life; and balancing his hectic life and new scribe responsibilities is difficult
Ideals: Athletic, Professionalism. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Scribe
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 26000 cp. Tiger eye turquoise (15 gp). Blue sapphire (700 gp). Pink pearl (80 gp). Star ruby (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Wymar Colton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Dyer. He is portly but not overly obese. His hair is short and brown. His gray eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Bellfounder, who enjoyed hunting, Wymar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: He is terrified, and will act out of fear; and many dire rats want him driven away
Ideals: Joker. Flaws: Fearful. Bonds: Nature, Family, Enemies. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 27 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1200 gp. Deep green spinel (160 gp). Blue star sapphire (1400 gp). Blue quartz (10 gp). Red-brown spinel (160 gp).
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