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Advanced [show]


Godfrey Gracey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Gifted. Flaws: Cynical. Bonds: Rich, Military. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Godfrey Gracey, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)12 (+1) 16 (+3)9 (-1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 48000 sp. Onyx (50 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Norman Beitz, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tight fitting white shirt and pants. He has chestnut hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.

History: He served in the navy to pay for his family's outstanding loans. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Norman Beitz, Male Human Expert 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Performance +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has wavy white hair. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a slaver, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: In love, Mentor, Religious. Occupation: Baker

Voice: German accent

Attributes [hide]

Patrick Radcliffe, Male Human Ranger 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 6 (-2)9 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Patrick Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he has a crush on the local barkeep

Ideals: Joker. Flaws: Insomniac, Disease. Bonds: Poor, Attractive. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Sherwood, Male Human Commoner 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Brandon, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a violet vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His white hair is singed and shortened. His eyes are green and catlike.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Adelard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a brothel owner, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Adelard was born on a far southern forest where he grew up under the tutelage of his mother, an expert Laborer. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly. Bonds: Immigrant, Enemies, Family, Mentor. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Adelard Brandon, Male Human Druid 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: Just what you see.


Social Check DCs

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