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NPC Generator

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Advanced [show]


Bernard Acton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He wears a colorful flower in his golden hair. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Hunter business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away.

Bonds: Attractive, Enemies, Family, Job, Adventurer. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Bernard Acton, Male Human Cleric 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)9 (-1) 17 (+3)16 (+3)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 60000 cp.


Social Check DCs


Godfrey Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in earthy colors with a brown and grey handkerchief worn on his left side. He is tall, broad shouldered and powerfully built. He has dyed his greying brown hair a little too much giving a sharp brown color. He has green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Forgetful, Antagonistic. Bonds: Adventurer, Job. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Godfrey Winterbourne, Male Human Aristocrat 9
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gilbert Bradley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is an epitome of beauty. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has always had a great fascination with Human culture. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of eastern immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Flaws: Racist. Bonds: Poor, Attractive, Adventurer, Immigrant. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Gilbert Bradley, Male Human Cleric 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hunter Langston, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has auburn hair. His gray eyes lackadaisically let the world flow into them.

Personality: Hunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is skeptical of what others tell him and is slow to trust.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Hunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a crush on the local Tanner.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Hunter Langston, Male Human Barbarian 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)13 (+1) 17 (+3)10 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he sports green clothing, slightly heavier than average wear. His chestnut hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and to protect his home

Flaws: Ugly, Insane, Secretive. Bonds: Guardian, Immigrant. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Gerald Dumph, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)12 (+1) 15 (+2)14 (+2)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 800 sp. 1 Smokesticks. 4 Antitoxin. 1 Smokesticks.


Social Check DCs

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